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Hierarchy

  • AuthConfig

Index

Constructors

Properties

aud: string

Audience of the JWT token

authenticationUrl: string

URL to send the request to to verify the payload

baseUrl: string

Base URI of your accelbyte gaming service environment. E.g. https://mygame.dev.gamingservices.accelbyte.io/

botToken: string

Telegram bot token.

botUsername: string

Telegram bot username.

channelId: string

Line Channel ID.

channelSecret: string

Line Channel secret.

clientId: string

Epic Games API client ID.

clientSecret: string

Epic Games API client secret.

enabled: boolean

Enable OAuth provider.

headers?: string

Headers to send with the request

jwksUrl?: string

JWKS URL to fetch the public key

key: string

The unique Supabase Key which is supplied when you create a new project in your project dashboard.

projectId: string

Project ID of your Firebase service environment.

provider: "lootlocker"
publicVerificationKey?: string

PEM encoded public key to verify the JWT token

titleId: string

Title ID of your Play Fab gaming service environment.

url: string

The unique Supabase URL which is supplied when you create a new project in your project dashboard.

attributeTypeMap: { baseName: string; format: string; name: string; type: string }[] = ...
discriminator: undefined | string = undefined

Methods

  • getAttributeTypeMap(): { baseName: string; format: string; name: string; type: string }[]

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